§ How to · with Forge AI
How to make Roblox daily rewards (with AI)
A Roblox daily-rewards system needs three wired-up parts: a streak counter, a per-day reward table, and a save flow. Forge AI generates all three in 49 seconds — including the calendar UI that highlights the day-X reward.
5 files · 170 lines · 49 seconds · 1 credit. 7-day cycle by default, configurable.
Streak counter
Increments on each daily claim. Resets if 36 hours elapse between claims (configurable).
Per-day reward table
Day 1 small, day 7 jackpot. Common pattern: cash, gems, pet, weapon. Configurable in a Lua table.
Calendar UI
7-day grid showing past claims (checked), today's reward (highlighted), future days (locked).
DataStore save
Per-player claim history with timestamp. Persists across server restarts and rejoins.
Anti-replay
Server validates the 24-hour window before granting the reward. Client cannot fake the time.
Cycle wraparound
Day 8 wraps to day 1 with a +50% multiplier on each completed cycle.
Files Forge AI ships for this prompt
5 files · 170 lines · 49 seconds · 1 credit
ServerScriptService/DailyRewards.lua
Streak math + claim validation + reward delivery
78 lines
ReplicatedStorage/Modules/RewardConfig.lua
Per-day reward table
38 lines
ReplicatedStorage/Remotes/ClaimRemote
Claim request RemoteFunction
instance
StarterGui/DailyRewardsUI.lua
7-day calendar grid + claim button
36 lines
StarterGui/RewardToast.lua
Reward animation pop-up
18 lines
Sample output: ServerScriptService/DailyRewards.lua
--!strict
-- ServerScriptService/DailyRewards.lua (Forge AI · excerpt)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ClaimRemote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("ClaimRemote")
local Config = require(ReplicatedStorage.Modules.RewardConfig)
local SaveService = require(script.Parent.SaveService)
local DAY_SECONDS = 86400
local STREAK_BREAK_SECONDS = 86400 * 1.5
ClaimRemote.OnServerInvoke = function(player: Player): { day: number, reward: any }?
local data = SaveService:Get(player) or { lastClaim = 0, streak = 0 }
local now = os.time()
if now - data.lastClaim < DAY_SECONDS then return nil end -- already claimed today
if now - data.lastClaim > STREAK_BREAK_SECONDS then data.streak = 0 end
data.streak += 1
data.lastClaim = now
SaveService:Set(player, data)
local day = ((data.streak - 1) % 7) + 1
return { day = day, reward = Config[day] }
endBuilding Roblox daily rewards
Daily rewards are a high-retention mechanic when shipped right and a free-money exploit when shipped wrong. The decisive pattern is server clock authority. Forge AI ships it.
Server clock authority means the server stores os.time() of the last claim and rejects any claim within DAY_SECONDS. Client cannot fake the time — even if exploiters set their system clock to next year, the server uses its own clock. The claim is fully gated by the server's view of time.
The streak math is simple: increment on each successful claim. Reset to 0 if more than 36 hours have elapsed since the last claim (configurable). On a fresh streak, day 1 gives the day 1 reward — the player does not lose progression entirely if they miss a day, but the streak goes back to start.
The cycle wraparound is the trick that makes long-term retention work. Day 8 is day 1 of a new cycle, often with a +50% reward multiplier on each completed cycle. This rewards consistent daily players without breaking the per-day reward shape.
The calendar UI is a 7-day grid (configurable to 14, 30). Past claims show a checkmark, today's reward is highlighted with a pulse animation, future days are locked with a lock icon. Tapping today fires the claim remote, server validates, server returns the reward — toast pop-up animates on the client.
See more on the Luau generator, the game builder, or browse the full blog.
Frequently asked
How long is a 'day'?+
24 hours since the last claim. Configurable to a calendar day (00:00 UTC reset) if you want everyone to claim at the same time. The Forge default is rolling 24h — friendlier across timezones.
When does the streak reset?+
Default: 36 hours since the last claim. The streak resets to 0 on the next claim, but the player still receives day 1 reward. Configurable to be stricter (24h) or looser (48h).
Can I have a 30-day cycle?+
Yes. RewardConfig is a Lua table — change to 30 entries. The cycle wraparound logic uses (streak - 1) % cycleLength + 1, so it handles any cycle length.
How does anti-replay work?+
Server stores os.time() of the last claim per player in DataStore. Claim attempts within DAY_SECONDS are rejected. Client cannot replay or fake the time — the server's clock is authoritative.
Can I add a 'login 7 days = jackpot' bonus?+
Yes. Day 7 in RewardConfig can be a big reward. For repeat-cycle bonuses (day 14, 21), check the wraparound count and tier rewards by cycle.
Related Forge AI prompts
Roblox pet system
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Roblox shop system
5 files · 180 lines · 47 seconds · 1 credit. Robux + in-game currency, both server-validated.
How to use Roblox DataStore the right way
3 files · 140 lines · 36 seconds · 1 credit. Drop-in save service for any game.